top of page
Search

Education in Games

Writer's picture: The Helikx BlogThe Helikx Blog

Written by: Mr. Alen Kuriakose, Trainer, Helikx Training & School Social Work Research

 

Helikx is in Sports Fever. Students are running here and there, calculating, planning, organising and practicing. The matter of fact is, it isn’t just sports that they are worried of, but something else too. The sports fever will be recovered by final knot game where they have to present what are the concepts they have learned while gaming, its formulas, definitions and finally where is it in their text books. Isn’t it enthusiastic?


Skills and knowledge imparted by our present education system no longer creates success in life.

Games are always important in a student’s life and a future for better education can be foreseen in ordinary gamification and blending it with learning can create extreme learning environment where the gamer knowingly or unknowingly come across those ideas which are still to learn in their curriculum. The interest in game based learning has accelerated considerably in recent years. Games can lend the gamer themselves to cognitive, social and problem solving skills, those skills which are imparted to the students by the educator with high efforts in the present system of education.


Skills and knowledge imparted by our present education system no longer creates success in life. Using games in education felt to me like an under used idea and at this point the idea become relevant. We normally think of games as being fun, kind of trivial, may be something to pass the time, but what if we thought about them as a platform for inventing the future of higher education.The next generation career will be characterised by increased use of technology, where E-games can create an interest to it.


Brain research shows that Non-Dyslexics use the left brain when reading. Brain scans reveal an absence of activity in the left brain when struggling dyslexics attempt to read. Research also shows that when a dyslexic person learns to read, the brain activity is seen in the RIGHT SIDE of the brain, and not the left. The right brain must learn to compensate for the absence of activity in the left brain. So, how does this information impact the way we teach dyslexic students? The right brain can be trained to read! But the right brain learns differently. Typical teaching methods fail with dyslexic learners. To train the right brain to read we must use, art, logic, creative thinking, and hands on techniques. Here, Education in Games acts as a therapy. The psychology of gaming should be better learned and considered for this kind of therapeutical purposes. While gaming should not be just gaming, but recreation and education. Education in Games accelerates the learning , empowering the student and raise his self-confidence!

1 view0 comments

Recent Posts

See All

Comments


Subscribe to our Blog for timely Notifications and Updates!

Thanks for submitting!

  • Facebook
  • Twitter
  • YouTube
  • Instagram

© 2020 by Helikx Open School and Learning Centre. THE HELIKX BLOG.

bottom of page